Sonymon: Version 0.1 (Homebrew Game)

Background You can battle trainers, fight against wild Sonymons and many more adventures can be explored in this game. But beware for the legendary Sonymon CHAOS There is a small […]

Background

You can battle trainers, fight against wild Sonymons and many more adventures can be explored in this game. But beware for the legendary Sonymon CHAOS There is a small chance you’ll see this Sonymon in wild.

Created by the founder of KosmicSoft Development, Sonymon is an amazing game, and back when it first released, one of a kind PSP Homebrew. Many people kept comparing Sonymon with Pokémon, but the developer V@ughn stated that it will only remain similar to Pokémon.

If anything, I do not want sonymon to become pokemon. That is not what this project is about. If I wanted to make a pokemon homebrew I would have just used premade art and sounds and maps, and this project would be a whole lot simplet. No, the aim of this project is to create a game similar to pokemon. This is what we keep in mind while we continue to work on it.

After 9 beta releases, the first “stable” Sonymon version was released on Dec 31, 2011.

                     chaosblack

Sonymon is not a simple Homebrew game to make. With somewhat 15000 lines of code, this game took much time to create. The gameplay is similar to the famous Pokémon franchise, despite being able to catch other creatures. You can train your comrade Sonymon, and help to stop the outraging wild Sonymon.

The v0.3 update added new characters, which were either heavily or fully influenced by the Pokémon bootleg game Pokémon Chaos Black. Some of these sprites remained the same name respectively.

This Homebrew game is still changing with in-game graphics and the game style. A sequel of the game might appear on iPhone and Android, but the development of this sequel has not been started.

Since Aug. 2014, the project is splitting up. The iOS and Android version are heading a new direction, with new sprites, controls worlds and ideas, while the PSP version remains with small updates. The project will be carried out by Modoka Studios, and likely appear on iOS and Android devices.


 

Version information

This version of Sonymon contains 3 new Sonymon and a lot of bugs are fixed. Also, the player name now saves.

 

Screenshots

 

Changelog

[v0.1]
-replaced game icon and pic1
-added a new save icon and a new save pic1
-player name now saves (array gets corrupted... needs work)s
-had to switch to oslib's version of the osk (fixed a really annoying crash)
-fixed xmb exit bug
-less memory is now used (faster loading times)
-bigger difference between stats for all sonymon
-fixed multiple bugs
-added "cecei"
-added "fanz"
-added "blip"
-enemy AI is now a lot faster
-aligned health bars correctly
-replaced title music
-improved COMPUTER class
     ~COMPUTER class handles itself internally
     ~faster loading times
     ~more accurate movements
     ~enhanced collision
-rewrote player class to adapt to the new map class
-rewrote map class to enhance map collision/detection
-replaced old Free-Roam maps with one large Free-Roam map

 

Download

Afbeeldingsresultaat voor psp icon PlayStation Portable V0.2 http://fjmhomebrew.com/wp-content/uploads/2015/04/FouadtjuhMaster-Download-Button.png